src/controller/level-helper.js
/**
* @module LevelHelper
*
* Providing methods dealing with playlist sliding and drift
*
* TODO: Create an actual `Level` class/model that deals with all this logic in an object-oriented-manner.
*
* */
import { logger } from '../utils/logger';
export function addGroupId (level, type, id) {
switch (type) {
case 'audio':
if (!level.audioGroupIds) {
level.audioGroupIds = [];
}
level.audioGroupIds.push(id);
break;
case 'text':
if (!level.textGroupIds) {
level.textGroupIds = [];
}
level.textGroupIds.push(id);
break;
}
}
export function updatePTS (fragments, fromIdx, toIdx) {
let fragFrom = fragments[fromIdx], fragTo = fragments[toIdx], fragToPTS = fragTo.startPTS;
// if we know startPTS[toIdx]
if (Number.isFinite(fragToPTS)) {
// update fragment duration.
// it helps to fix drifts between playlist reported duration and fragment real duration
if (toIdx > fromIdx) {
fragFrom.duration = fragToPTS - fragFrom.start;
if (fragFrom.duration < 0) {
logger.warn(`negative duration computed for frag ${fragFrom.sn},level ${fragFrom.level}, there should be some duration drift between playlist and fragment!`);
}
} else {
fragTo.duration = fragFrom.start - fragToPTS;
if (fragTo.duration < 0) {
logger.warn(`negative duration computed for frag ${fragTo.sn},level ${fragTo.level}, there should be some duration drift between playlist and fragment!`);
}
}
} else {
// we dont know startPTS[toIdx]
if (toIdx > fromIdx) {
fragTo.start = fragFrom.start + fragFrom.duration;
} else {
fragTo.start = Math.max(fragFrom.start - fragTo.duration, 0);
}
}
}
export function updateFragPTSDTS (details, frag, startPTS, endPTS, startDTS, endDTS) {
// update frag PTS/DTS
let maxStartPTS = startPTS;
if (Number.isFinite(frag.startPTS)) {
// delta PTS between audio and video
let deltaPTS = Math.abs(frag.startPTS - startPTS);
if (!Number.isFinite(frag.deltaPTS)) {
frag.deltaPTS = deltaPTS;
} else {
frag.deltaPTS = Math.max(deltaPTS, frag.deltaPTS);
}
maxStartPTS = Math.max(startPTS, frag.startPTS);
startPTS = Math.min(startPTS, frag.startPTS);
endPTS = Math.max(endPTS, frag.endPTS);
startDTS = Math.min(startDTS, frag.startDTS);
endDTS = Math.max(endDTS, frag.endDTS);
}
const drift = startPTS - frag.start;
frag.start = frag.startPTS = startPTS;
frag.maxStartPTS = maxStartPTS;
frag.endPTS = endPTS;
frag.startDTS = startDTS;
frag.endDTS = endDTS;
frag.duration = endPTS - startPTS;
const sn = frag.sn;
// exit if sn out of range
if (!details || sn < details.startSN || sn > details.endSN) {
return 0;
}
let fragIdx, fragments, i;
fragIdx = sn - details.startSN;
fragments = details.fragments;
// update frag reference in fragments array
// rationale is that fragments array might not contain this frag object.
// this will happen if playlist has been refreshed between frag loading and call to updateFragPTSDTS()
// if we don't update frag, we won't be able to propagate PTS info on the playlist
// resulting in invalid sliding computation
fragments[fragIdx] = frag;
// adjust fragment PTS/duration from seqnum-1 to frag 0
for (i = fragIdx; i > 0; i--) {
updatePTS(fragments, i, i - 1);
}
// adjust fragment PTS/duration from seqnum to last frag
for (i = fragIdx; i < fragments.length - 1; i++) {
updatePTS(fragments, i, i + 1);
}
details.PTSKnown = true;
return drift;
}
export function mergeDetails (oldDetails, newDetails) {
// potentially retrieve cached initsegment
if (newDetails.initSegment && oldDetails.initSegment) {
newDetails.initSegment = oldDetails.initSegment;
}
// check if old/new playlists have fragments in common
// loop through overlapping SN and update startPTS , cc, and duration if any found
let ccOffset = 0;
let PTSFrag;
mapFragmentIntersection(oldDetails, newDetails, (oldFrag, newFrag) => {
ccOffset = oldFrag.cc - newFrag.cc;
if (Number.isFinite(oldFrag.startPTS)) {
newFrag.start = newFrag.startPTS = oldFrag.startPTS;
newFrag.endPTS = oldFrag.endPTS;
newFrag.duration = oldFrag.duration;
newFrag.backtracked = oldFrag.backtracked;
newFrag.dropped = oldFrag.dropped;
PTSFrag = newFrag;
}
// PTS is known when there are overlapping segments
newDetails.PTSKnown = true;
});
if (!newDetails.PTSKnown) {
return;
}
if (ccOffset) {
logger.log('discontinuity sliding from playlist, take drift into account');
const newFragments = newDetails.fragments;
for (let i = 0; i < newFragments.length; i++) {
newFragments[i].cc += ccOffset;
}
}
// if at least one fragment contains PTS info, recompute PTS information for all fragments
if (PTSFrag) {
updateFragPTSDTS(newDetails, PTSFrag, PTSFrag.startPTS, PTSFrag.endPTS, PTSFrag.startDTS, PTSFrag.endDTS);
} else {
// ensure that delta is within oldFragments range
// also adjust sliding in case delta is 0 (we could have old=[50-60] and new=old=[50-61])
// in that case we also need to adjust start offset of all fragments
adjustSliding(oldDetails, newDetails);
}
// if we are here, it means we have fragments overlapping between
// old and new level. reliable PTS info is thus relying on old level
newDetails.PTSKnown = oldDetails.PTSKnown;
}
export function mergeSubtitlePlaylists (oldPlaylist, newPlaylist, referenceStart = 0) {
let lastIndex = -1;
mapFragmentIntersection(oldPlaylist, newPlaylist, (oldFrag, newFrag, index) => {
newFrag.start = oldFrag.start;
lastIndex = index;
});
const frags = newPlaylist.fragments;
if (lastIndex < 0) {
frags.forEach(frag => {
frag.start += referenceStart;
});
return;
}
for (let i = lastIndex + 1; i < frags.length; i++) {
frags[i].start = (frags[i - 1].start + frags[i - 1].duration);
}
}
export function mapFragmentIntersection (oldPlaylist, newPlaylist, intersectionFn) {
if (!oldPlaylist || !newPlaylist) {
return;
}
const start = Math.max(oldPlaylist.startSN, newPlaylist.startSN) - newPlaylist.startSN;
const end = Math.min(oldPlaylist.endSN, newPlaylist.endSN) - newPlaylist.startSN;
const delta = newPlaylist.startSN - oldPlaylist.startSN;
for (let i = start; i <= end; i++) {
const oldFrag = oldPlaylist.fragments[delta + i];
const newFrag = newPlaylist.fragments[i];
if (!oldFrag || !newFrag) {
break;
}
intersectionFn(oldFrag, newFrag, i);
}
}
export function adjustSliding (oldPlaylist, newPlaylist) {
const delta = newPlaylist.startSN - oldPlaylist.startSN;
const oldFragments = oldPlaylist.fragments;
const newFragments = newPlaylist.fragments;
if (delta < 0 || delta > oldFragments.length) {
return;
}
for (let i = 0; i < newFragments.length; i++) {
newFragments[i].start += oldFragments[delta].start;
}
}
export function computeReloadInterval (currentPlaylist, newPlaylist, lastRequestTime) {
let reloadInterval = 1000 * (newPlaylist.averagetargetduration ? newPlaylist.averagetargetduration : newPlaylist.targetduration);
const minReloadInterval = reloadInterval / 2;
if (currentPlaylist && newPlaylist.endSN === currentPlaylist.endSN) {
// follow HLS Spec, If the client reloads a Playlist file and finds that it has not
// changed then it MUST wait for a period of one-half the target
// duration before retrying.
reloadInterval = minReloadInterval;
}
if (lastRequestTime) {
reloadInterval = Math.max(minReloadInterval, reloadInterval - (window.performance.now() - lastRequestTime));
}
// in any case, don't reload more than half of target duration
return Math.round(reloadInterval);
}